Rmmzsave Editor
Modify HP, MP, Attack, and Agility for your entire party.
| Key | Description | |-----|-------------| | system | Game system data (party members, save time, etc.) | | actors | Array of actor objects (level, exp, hp, mp, skills, equipment) | | party | Party member IDs in order | | items / weapons / armors | Inventory counts | | variables | Array of game variable values | | selfSwitches | Self switch data | | map / events | Current map & event progress |
RMMZ save files generally use standard compression formats (often LZString compression algorithms) to mask the underlying text. Run the file through an offline decoding script to output standard JSON text.
Editing a value to something the game engine doesn't expect (e.g., setting a party member's level to -5 or an impossible item ID) can cause the game to crash or soft-lock. rmmzsave editor
Changing individual stats, current HP/MP, equipment, or changing _level . $gameSwitches Tracks boolean (true/false) story triggers.
Launch your game and load the save slot to see your changes. Advanced Editing: Switches and Variables
It provides deep dissection of your game files and is ideal for users who frequently edit files or want to deeply analyze game data. Modify HP, MP, Attack, and Agility for your entire party
There are two primary methods for editing RPG Maker MZ save files: web-based online editors and local software tools. 1. Save Editor Online (Web-Based)
: If you edit your EXP to the maximum value, your character usually won't level up until they gain at least one more point of EXP through a battle or event.
The standalone app works offline and doesn't require uploading sensitive files to a server. Editing a value to something the game engine
The .rmmzsave file stores a snapshot of a player's exact game state. Unlike older engines that used plain text or simple compression, RPG Maker MZ structures its data using JavaScript Object Notation (JSON). It then serializes or compresses this data to keep the file sizes small and prevent casual tamper protection. The files are typically named dynamically by the engine: file0.rmmzsave : Auto-save file file1.rmmzsave to file20.rmmzsave : Manual player save slots
Move the edited save file to your game's save directory (overwriting the new slot you created). Launch the game and load that save file. Your changes should now be active.
For most standard desktop deployments, save files reside directly within the game's local folders: [Game Folder]/save/
Are you trying to change (like gold) or story flags (switches)? What error message or behavior is the game showing?