Sly Cooper - Thieves In Time -pcsa00068- -ntsc- New! -
The PlayStation Vita version, tagged with the PCSA00068 code, is often cited as the definitive way to play Thieves in Time . The game runs beautifully on the handheld, featuring vibrant colors, excellent lighting effects, and touchscreen integration for accessing the map or switching gadgets quickly.
For collectors, the NTSC physical cartridge is a rarity. Unlike the PS3 disc, the Vita card contains the core campaign with no mandatory download patch required to play from start to finish, though a day-one patch did smooth out several bugs.
For collectors and archivists, this specific NTSC release has some notable points:
Sly Cooper: Thieves in Time (internationally recognized by product code PCSA00068 for the North American NTSC PlayStation Vita release) marked a triumphant, albeit temporary, return for Sony's premier stealth-platforming raccoon. Developed by Sanzaru Games , this fourth installment in the beloved franchise took the series in a time-traveling direction, bridging the gap between nostalgic platforming and modern handheld technology.
(specifically identified by its North American product code PCSA00068 in the NTSC region) is a defining milestone for Sony’s portable powerhouse, the PlayStation Vita. Released in 2013, this stealth-action platformer represents the series' fourth major installment and the first title developed by Sanzaru Games , taking over the mantle from original creators Sucker Punch Productions . Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
For collectors and digital preservationists, identifying a copy by its code ensures that game patches, downloadable content (DLC), and homebrew modifications (such as memory cheats) line up correctly with the system architecture. Narrative Overview: Erasing the Thievius Raccoonus
Working alongside the noble knight Sir Galleth Cooper.
The time-travel mechanic allows players to explore distinct historical eras:
Sanzaru Games utilized the PS Vita’s unique hardware features without making them feel like intrusive gimmicks: The PlayStation Vita version, tagged with the PCSA00068
Back in the present, Carmelita, Bentley, and Murray mourn Sly. Carmelita breaks down, realizing she truly loved the thief, not just chasing him. Bentley vows to rebuild the time machine. As the camera pulls back, we see a small, mysterious shadow of a raccoon with a familiar hat watching them from a rooftop… then it disappears.
The core gameplay remains classic Sly : a stealth-platformer hybrid where each member of the Cooper Gang (Sly, Bentley, Murray, and new ancestor Tennessee "The Kid" Cooper) brings unique abilities to the table.
The storyline of Thieves in Time directly follows the events of Sly 3: Honor Among Thieves . After faking amnesia to live a quiet life with Interpol inspector Carmelita Fox, Sly’s retirement is cut short. Bentley, the brilliant turtle technician, discovers that the pages of the —the historical book containing the thieving secrets of the Cooper Clan—are physically fading away before his eyes.
: Allows Sly to fire arrows with ropes to create tightropes. Unlike the PS3 disc, the Vita card contains
It is a stealth-action platformer where you can play as Sly, Bentley, Murray, Carmelita Fox, and various Cooper ancestors.
One of the most underrated features of this release was the , which allowed players to transfer their save file seamlessly between the PS3 and PS Vita versions.
: Gyroscope aiming for arrows and looking around the environment.
The Vita version of Thieves in Time is notable for its use of the handheld's unique hardware features and its seamless integration with the PlayStation 3 version: Sly Cooper: Thieves In Time - PS Vita Demo Version
: Classic elements like clue bottles and vaults return alongside new items like Sly masks . Visuals and Audio