Fe Helicopter Script
Detects when a player sits down and hands them network control.
Because the server authorized the network ownership, Roblox automatically replicates the smooth physical movement to all other players in the server. Essential Security Best Practices
This script manages the vehicle's spawning, detects when a driver sits down, and explicitly secures network ownership.
local ReplicatedStorage = game:GetService("ReplicatedStorage") local HelicopterEvent = ReplicatedStorage:WaitForChild("HelicopterEvent") local helicopter = script.Parent local seat = helicopter:WaitForChild("PilotSeat") local body = helicopter:WaitForChild("Body") -- Create and configure physical attachments and forces local attachment = Instance.new("Attachment") attachment.Parent = body local linearVelocity = Instance.new("LinearVelocity") linearVelocity.Attachment0 = attachment linearVelocity.MaxForce = 50000 linearVelocity.VectorVelocity = Vector3.new(0, 0, 0) linearVelocity.Parent = body local angularVelocity = Instance.new("AngularVelocity") angularVelocity.Attachment0 = attachment angularVelocity.MaxTorque = 50000 angularVelocity.AngularVelocity = Vector3.new(0, 0, 0) angularVelocity.Parent = body -- Manage seating and network ownership seat:GetPropertyChangedSignal("Occupant"):Connect(function() local humanoid = seat.Occupant if humanoid then local player = game.Players:GetPlayerFromCharacter(humanoid.Parent) if player then -- Assign network ownership to the pilot for lag-free physics body:SetNetworkOwner(player) end else -- Reset forces when the pilot leaves linearVelocity.VectorVelocity = Vector3.new(0, 0, 0) angularVelocity.AngularVelocity = Vector3.new(0, 0, 0) body:SetNetworkOwnershipAuto() end end) -- Handle movement signals safely sent from the client HelicopterEvent.OnServerEvent:Connect(function(player, seatRequested, moveDirection, turnDirection) -- Security Check: Ensure the sender is actually sitting in the helicopter if seat.Occupant and seat.Occupant.Parent == player.Character and seatRequested == seat then -- Calculate relative directional forces based on vehicle orientation local forwardVector = body.CFrame.LookVector local upVector = body.CFrame.UpVector local targetLinear = Vector3.new(0, 0, 0) local targetAngular = Vector3.new(0, 0, 0) -- Forward/Backward (W/S) and Up/Down (Space/Shift handled via moveDirection) targetLinear = (forwardVector * moveDirection.Z * 50) + (upVector * moveDirection.Y * 30) -- Left/Right turning (A/D) targetAngular = Vector3.new(0, turnDirection * 2, 0) -- Apply physics updates to the server-side objects linearVelocity.VectorVelocity = targetLinear angularVelocity.AngularVelocity = targetAngular end end) Use code with caution. 3. The Client Script (Input Controller) fe helicopter script
-- Function to handle exit seat.ChildRemoved:Connect(function(child) if child:IsA("Weld") and pilot then StopFlying() end end)
🚁 [Release] Simple FE Helicopter System (FilteringEnabled)
If you are interested in exploring how to improve game performance or understand how Roblox security works , I can provide more details. Discover how to report hackers to developers. Understand how to secure your Roblox account . Detects when a player sits down and hands
-- Rotation (Steer: 1 = Left/A, -1 = Right/D) -- Note: Roblox Steer is often inverted for vehicles local steer = seat.Steer if steer ~= 0 then bodyGyro.CFrame = bodyGyro.CFrame * CFrame.Angles(0, -math.rad(turnSpeed * steer), 0) else -- Lock rotation to current facing when not turning to prevent drift bodyGyro.CFrame = CFrame.new(body.Position, body.Position + body.CFrame.lookVector) end
author 'Your Name' description 'A simple helicopter spawn script'
For immersive flight simulation, tilt the player's camera slightly when banking left or right. Calculate the dot product between the helicopter's RightVector and the world UpVector to find the tilt angle. Security Protocols: Preventing Exploits Discover how to report hackers to developers
Step 2: The Client Physics Controller (LocalScript inside StarterPlayerScripts)
: Best for maintaining a consistent max speed.
Mastering the FE Helicopter Script in Roblox: A Complete Guide
-- Function to handle entry seat.ChildAdded:Connect(function(child) if child:IsA("Weld") then -- When a player sits, a Weld is created local character = child.Part1.Parent if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then pilot = humanoid -- Start the flight loop connection = game:GetService("RunService").Heartbeat:Connect(function() if pilot and pilot.Health > 0 and pilot.SeatPart == seat then FlyHelicopter() else -- Pilot left or died StopFlying() end end) end end end end)