is a professional-grade toolset for Adobe After Effects, specifically designed for motion designers and 3D compositors. It streamlines the process of re-texturing 3D objects directly within After Effects by utilizing UV data (ST Maps) exported from 3D software like Cinema 4D, Maya, or Blender. 🚀 Key Features
A position pass bakes the actual X, Y, and Z spatial coordinates of your 3D scene into the RGB channels of the image.
Let’s walk through a practical use case to demonstrate the power of the bundle.
A powerful tool that uses a "UV pass" or ST map from a 3D renderer to apply 2D textures directly onto 3D geometry. This ensures that the texture accurately follows the movement and deformation of the 3D model.
Includes Multi-Frame Rendering (MFR) and Apple Silicon support. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
When working with UV passes in After Effects, users frequently encounter edge artifacts, aliasing, or pixelation. To ensure your texture mapping looks sharp and integrated, follow these rules:
For more information and to purchase, visit the official ft-UVPass Bundle page on AEScripts. If you'd like, I can: Show you Provide a step-by-step example of setting up the plugin Tell you which 3D software supports exporting UV passes Let me know how you'd like to proceed with learning more . ft-UVPass Bundle - aescripts.com
: Inside After Effects, ft-UVPass Pro takes that coordinate data and perfectly wraps any 2D pre-composition or flat texture over the moving 3D geometry. It stretches, distorts, and tracks your graphic onto the asset seamlessly. 2. ft-PPass2Matte
The ft-PPass2Matte component is arguably even more powerful than the UV mapping tool. By rendering a position pass from your 3D software, you can create masks that perfectly follow any 3D object through animation. These masks can then be used for color correction, selective effects, or compositing operations that would otherwise require rotoscoping or complex tracking. is a professional-grade toolset for Adobe After Effects,
The is a professional toolkit designed for Adobe After Effects that allows motion designers and VFX artists to re-texture 3D objects and create complex 3D masks directly within their compositing workflow. By utilizing specific render passes—such as UV passes (ST maps) and Position Maps (PPass)—this bundle eliminates the need to return to 3D software for minor texture adjustments or mask refinements. Key Components of the Bundle The bundle consists of two primary native plugins:
[3D Render Engine] -> Export 32-bit EXR (with UV/PPass) -> [After Effects] -> Apply ft-UVPass -> Map 2D Texture Step 1: 3D Application Setup
High-quality sampling prevents "shimmering" on edges.
The bundle contains two core native plugins that split the workload of texture remapping and spatial masking: Let’s walk through a practical use case to
Features a new parameter to toggle subsampling on/off for testing. Bundle Components:
Apply a material mapped to across your geometry. Add a Material UVW Pass AOV to your Multi-pass render menu.
Client requests a design layout or text adjustment on a 3D surface.
Metro Campus Library: 918.595.7172 | Northeast Campus Library: 918.595.7501 | Southeast Campus Library: 918.595.7701 | West Campus Library: 918.595.8010
email: | TCC Acceptable Use Policy | MyTCC | © 2026 Tulsa Community College