Rtgi 0.17.0.2 Release Jun 2026
, this release focused on refining the "next-gen" ray tracing experience for PC games. Based on the common structure of his release notes, a typical post for this version includes: Download Link : A direct link to the ReShade GI Beta 0.17.0.2.zip file for Patreon members. Performance Improvements
to inject advanced path-traced lighting into various video games, even those that don't natively support ray tracing. About the 0.17.0.2 Release The 0.17.0.2 version was released on October 30, 2020
Incidentally, one of the new features in this release even improved performance. After the significant speed gains of version 0.8.2, this new update provided extra headroom, allowing users to trade performance for even higher quality or enable additional effects.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. RTGI 0.17.0.2 Release! - Patreon rtgi 0.17.0.2 release
: It can be used in almost any 3D game that allows ReShade to access its depth buffer, including classic titles like Assassin's Creed Scalability
I can provide tailored settings to maximize your frame rate. Share public link
Light now interacts more realistically with different material types. The update refines the way light scatters on rough versus smooth surfaces. You will notice that metallic objects have a more distinct "sheen" from indirect light sources, while matte surfaces like cloth or stone absorb and diffuse light with greater accuracy. Optimization and Performance , this release focused on refining the "next-gen"
The , announced around October 30, 2020, was aimed at refining the stability and quality of these effects. Key Features and Enhancements in 0.17.0.2
As the RTGI technology continues to advance, we can expect to see new and innovative applications across various industries. With its commitment to delivering high-quality, realistic graphics, the RTGI team is pushing the boundaries of what is possible in real-time rendering.
, addressing light flickering issues, and improving temporal stability. Common Issues: About the 0
Here is a comprehensive breakdown of what is new in version 0.17.0.2, how it impacts your gaming performance, and how to get the most out of this landmark release. What’s New in RTGI 0.17.0.2?
Since its early days as a patreon-only prototype, Pascal Gilcher’s (often simply called "the Ray Tracing shader") has held a unique place in PC gaming. It’s not path tracing , nor is it hardware-accelerated like NVIDIA’s RTX. Instead, it’s a clever, screen-space, depth- and normal-buffer-driven ray marching solution that injects a form of realistic light bounces into almost any DirectX 9–12 or Vulkan game. The result? Flat, last-gen lighting gains soft ambient occlusion, color bleeding, and a tangible sense of volume.
Micro-shadows form naturally in crevices, corners, and joints.
It still fails in some UE5 titles ( Remnant 2 , Immortals of Aveum ) because those engines use a custom, inverted, or pre-tonemapped depth buffer. You’ll need to manually edit the RTGI.fx constants or use a third-party depth buffer unlocker.