Chained Together V1.7.3-0xdeadcode 〈90% PRO〉
0xdeadcode is particularly active on Chinese gaming forums like , where they release repacked versions of many popular titles. The name 0xdeadcode is a playful take on the common programming placeholder 0xDEADBEEF , often used to indicate uninitialized or dead memory. Their repacks, including "Chained Together v1.7.3-0xdeadcode," are designed for convenience: they are pre-cracked, pre-installed "hard drive versions" (硬盘版) that typically only require unzipping and running an executable to play.
The specific name implies a focus on . In the context of v1.7.3, the developers likely sought to optimize the game’s engine to prevent stuttering during complex physics simulations.
The ultimate test of speed and coordination. A rising pool of lava forces your team to climb constantly without stopping. Pro-Tips for Surviving the Climb
The chain physics felt more natural, allowing for better synchronization with teammates. Chained Together v1.7.3-0xdeadcode
No checkpoints. If you fall, you keep falling until you hit a physical platform below. The tension is significantly higher, as a late-game fall can cost hours of progress.
The Chained Together modding scene relies heavily on BepInEx and MelonLoader. Version 1.7.3-0xdeadcode introduces a new anti-tamper checksum that scans for modified chain physics. As a result:
Includes:
| Feature/Version | v1.7.3 (0xdeadcode) | v1.8.3+ | v1.8.6 | | ------------------------- | ------------------- | ------------ | ----------------- | | | Not yet introduced | Partially added | Fully supported | | Map Editor | Not yet introduced | Added | Enhanced with triggers | | Stability | Very High, "locked" | Moderate with patches | High | | Speedrunning Viability | High (records set) | Low (gameplay changes) | Moderate | | Repack Availability | Available (0xdeadcode) | Limited | Mostly official |
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The v1.7.3 patch focuses heavily on refining the game’s physics engine and smoothing out the multiplayer synchronization, which are vital for a game where precision is everything. 0xdeadcode is particularly active on Chinese gaming forums
This isn't just another minor patch. The "0xdeadcode" suffix hints at deep-seated changes, low-level optimizations, and potentially, the unlocking of hidden content. This article dives deep into everything you need to know about v1.7.3-0xdeadcode: its technical implications, gameplay changes, bug fixes, mod compatibility, and why the community is treating this update as a turning point for the game.
A physics-based cooperative platformer where players are physically chained together and must climb out of hell. The "0xdeadcode" Tag:
Early versions suffered from inconsistent collisions. Updates in the 1.7 series enhanced how players interact with platforms, reducing "phantom" falls. The specific name implies a focus on
The original game suffers from a fatal desync issue in late-game levels (Floors 80+), where chain tension calculations overflow, freezing all players mid-air. v1.7.3-0xdeadcode patches this by replacing the stock constraint solver with a . The result? No more floating-point rounding errors. Chains become rigid, predictable, and mathematically pure. Players report a “cold, mechanical” feel to the physics—but it never crashes.






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