Never release a sequel within 1 continuous year of the original game, or reviewers will penalize your score.
Never release sequels back-to-back. Always space them out with an original game or a different franchise in between, or face a massive penalty from reviewers. Stage 3: The Major Leagues (Years 14+)
Share the for specific, complex genres. Let me know which of these would help you most! AI responses may include mistakes. Learn more
Achieving $16M in cash unlocks the large office, leading to Large/AAA games, R&D labs, and custom hardware consoles. Mastering the Sequencing Loop game dev tycoon guide 1.7.6
If you can tell me (e.g., Garage, Lab, Office) or what specific topic/genre combination you're struggling with , I can give you more tailored advice! AI responses may include mistakes. Learn more Share public link
The latest version of Game Dev Tycoon, 1.7.6, includes several updates and changes that affect gameplay. Here are some key changes to keep in mind:
: Never develop two games in a row with the same Genre or Topic. This results in a heavy review penalty. Staff Management : Aim for a balanced team of 2 Tech experts 2 Design experts 2 Balanced staff Never release a sequel within 1 continuous year
Hire 2–4 employees immediately. Look for candidates with high "Speed" and "Research" stats. Action: Unlock Medium Games via research.
: If you release a perfect 10/10 game too early, your next "target score" will be extremely high, making it nearly impossible to avoid a string of 6s and 7s.
During development, you must allocate your time using sliders. The ideal allocations change based on the genre of the game. Stage 1: Phase 1 Sliders Story/Quests Adventure RPG Simulation Strategy Casual Stage 2: Phase 2 Sliders Level Design Action Adventure RPG Simulation Strategy Casual Stage 3: Phase 3 Sliders World Design Action Adventure RPG Simulation Strategy Casual 4. Step-by-Step Office Progression Strategy Stage 1: The Garage Stage 3: The Major Leagues (Years 14+) Share
RPG + Fantasy + PC → High scores, good profit.
In the early years, especially in your tiny garage, the smallest decisions can make or break your company. Here's your blueprint for survival and early growth:
Great for Strategy and Simulation. Cheap license cost for Stage 1.