Tutorial — Sb3utility
Export the meshes as an .fbx or .obj file so it is readable by 3D programs like Blender. 6. Wrapping It Up: Saving and Repackaging
Open the Mesh tab, click , check the recalculate attributes box, and save. Game crashes when loading the asset Invalid asset references or mismatched file configurations.
To extract a specific file, right-click it in the Object Tree and select .
Extract the ZIP file contents into a dedicated folder on your drive (e.g., C:\Modding\SB3Utility ). sb3utility tutorial
The if you are currently troubleshooting a crash.
Replacing textures (diffuse maps, normal maps, specular maps) is the easiest way to customize game assets. Exporting Textures
Displays the inner contents of a selected archive, such as meshes ( Frame ), textures ( Texture ), materials ( Material ), and morphs. Export the meshes as an
I can provide step-by-step instructions tailored exactly to your workflow. Share public link
Avoid placing it in Program Files to prevent Windows administration/permission issues.
The game's material shaders might not recognize the format of your new texture. Ensure you are using the correct compression format (such as DXT1 or DXT5 for .dds files) and that your material parameters match the original setup. Game crashes when loading the asset Invalid asset
Export and replace textures ( .png , .dds , .tga ) natively.
: Use the "Mesh" or "Object" tabs to locate the specific parts of the model you wish to view or modify. Exporting for External Editing : Select your mesh in the "Mesh" tab.
Close SB3Utility and launch your game to test the mod in real-time. 5. Troubleshooting Common Errors
compared to other methods like using the Unity Editor directly. Beginners are encouraged to start with SB3UGS because, despite the learning curve, it provides foundational modding experience. Versatility: Guides cover a wide range of tasks, including: UI Modding:
Do not delete or rename the vertex groups (weights). These tie the mesh to the game's skeleton (armature) for animations.